Closed nbenven95 closed 5 years ago
Need to also add a check that ensures the corrective force is only applied when the tank is on the ground or else it goes crazy.
Semi-related note: in general this entire motion architecture is a mess. It's basically just shoving the tank around on the ground really hard, there isn't any actual interesting physics simulation going on.
Adding some linear and angular dampening to the Tank root static mesh component in Tank_BP also helped with some of the movement issues.