nbenven95 / BattleTank

Second major project in the Udemy Unreal Engine 4 course (project is actually C++, github seems to have goofed)
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Reiterating on tank movement #19

Closed nbenven95 closed 5 years ago

nbenven95 commented 5 years ago
nbenven95 commented 5 years ago

Need to also add a check that ensures the corrective force is only applied when the tank is on the ground or else it goes crazy.

Semi-related note: in general this entire motion architecture is a mess. It's basically just shoving the tank around on the ground really hard, there isn't any actual interesting physics simulation going on.

nbenven95 commented 5 years ago

Adding some linear and angular dampening to the Tank root static mesh component in Tank_BP also helped with some of the movement issues.