nbriz / threejs_playGnd

pedagogical + experimental tool/space/editor for three.js/webGL
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Fonts displaying all wacky after they get added to the archive #3

Open nbriz opened 11 years ago

nbriz commented 11 years ago

example: http://threejsplaygnd.brangerbriz.net/s/?id=109

even though the code loox fine.

lentoZoom commented 11 years ago

I had the same issue here: http://threejsplaygnd.brangerbriz.net/s/?id=157

I had forked it and deleted unneeded font scripts and text was returned to normal... ...Until I archived the modified version.

nbriz commented 11 years ago

wow, @lentoZoom sketch loox awsum :) (better i'm sure with the right txt... working on it)

lentoZoom commented 11 years ago

Thanks @nbriz ! This project is great. I have made many attempts to learn how to code throughout my life (BASIC, VB, C, etc.), and this time it is sticking more than any other attempt. This is getting me started with learning Java. Thank you for the work you have put into this ( and to all the work of all the others). This is what it is all about! The more this knowledge is spread and becomes common the better for humanity.