Closed letsgamedev closed 4 years ago
For some reason, the triggerRelease function doesn't stop the current note. A test with a Tone.FMSynth works as expected.
This seems to be a tone.js issue (and I can't recreate the issue with my code). I suggest looking further into the tone.js docs for help.
For some reason, the triggerRelease function doesn't stop the current note. A test with a Tone.FMSynth works as expected.