…be matte or glossy. This takes the game's glossy helmet light reflection overlays and copies/renames them to replace the ones used by teams that the base game defined as having matte helmets. This way, we can now control on a per uniform slot basis which helmets are matte or glossy by using our opacity trick in the helmet template. Without this, a few teams like Buffalo are "locked in" to only ever having matte helmets.
…be matte or glossy. This takes the game's glossy helmet light reflection overlays and copies/renames them to replace the ones used by teams that the base game defined as having matte helmets. This way, we can now control on a per uniform slot basis which helmets are matte or glossy by using our opacity trick in the helmet template. Without this, a few teams like Buffalo are "locked in" to only ever having matte helmets.