Closed profelis closed 11 years ago
While I understand the logic I fail to see how it can be used. The best would be to be able to extend some shader and call super.fragment/super.vertex + add your own vars. But that's hard to get it right,
In h2d I'm adding many activable effects on the same shader base and it seems flexible enough so far
Something like https://github.com/andyli/puzzle very usefull thing for lights, post effects, etc