Closed dwzzz closed 11 years ago
It seems I have to combine all vertexbuffer to one,and call shader.bind(buf)?
How I wish I could do this: shader.bind(buf1,buf2,buf3)...
I have added a "bind" in hxsl v2 Shader, you can easily modify it to use multiple buffers in your engine (all the required info are now easily accessible though getInstance())
It seems I have to combine all vertexbuffer to one,and call shader.bind(buf)?
How I wish I could do this: shader.bind(buf1,buf2,buf3)...