Closed profelis closed 11 years ago
I have added ShaderTypes for that which can be redefined on a per project basis. However please note that it might also require some specific code in Shader.saveMatrix/saveMatrixT when copying the matrix data to the Vector
Now realtypes are fixed in Build.hx
Will be great call something
Build.setRealType(TFloat3, "my.math.Float3");