Closed profelis closed 11 years ago
I'm not sure how exactly we should support these modes, especially in hxsl v2 where the final shader is compiled at runtime depending on the parameters, it's hard to predict the number of operations and AGAL will also display a runtime error if one of the limits is reached, so I'm not sure there's a big benefit in doing it at compiletime (maybe if no parameters, but then there's different profiles now...)
http://help.adobe.com/en_US/FlashPlatform/reference/actionscript/3/flash/display3D/Context3DProfile.html#BASELINE_CONSTRAINED