Closed valioDOTch closed 9 years ago
Hi @valioDOTch! Sorry for not being on Github Issues lately, I've been busy trying to do press & PR for the final two weeks of Nothing To Hide's crowdfunding campaign. (which, tbh, isn't looking too hot.)
But whether or not the campaign succeeds, holy hell, I am blown away by how much you're contributing to this project! I've never done internationalization before, so I'm actually learning a lot from what you're doing. Thank you! :)
"Danku shen", as my German friends say.
...
Oh wait, it's "Danke schön". Yeah, I'm not good at the German.
@all If anyone starts with a translation please add a note in here https://piratenpad.de/p/translation-nothing-to-hide
@ncase No prob. I can imagine, that you're booked out. And one reason I do this is that I want the campaign to succeed of course by generating a broader audience :-)
Ebenfalls Dankeschön für das tolle Spiel :-)
Current status online http://nothingtohide.dev.visionsinteractive.ch/FINAL/
Fully supported: EN, DE, NL Partially supported: RU
http://support.transifex.com/customer/portal/articles/1223004-key-value-json-files Interesing information.
@AlexTalker just seen this now; I was somehow to stressed back then to read through it. Sorry for that. Interesting stuff. If I'd knew that back then I probably would have gone for Transifex. :-/
I'm almost finished with the internationalization for the entire demo on https://github.com/valioDOTch/nothing-to-hide-i18n/
If you know anyone who speaks sth else than English, you might be interested to let them translate that https://github.com/valioDOTch/nothing-to-hide-i18n/blob/master/code/FINAL/locales/translation-en.json It should contain all the strings now. For the detailed translation how-to please read https://github.com/valioDOTch/nothing-to-hide-i18n/wiki
By tomorrow a version which switches nicely between German and English (and probably more languages, if more translations are available until then). This includes a command line script to be executed before deployment, which adapt the graphics in the game and fits the translated scripts into the available space. So no manual editing of graphics required. :)