Closed simnalamburt closed 4 years ago
I have finished the Korean translation.
@simnalamburt How do you think, is it necessary to translate a title of the page? It might be good for a local SEO, but may be it have some drawbacks?
@terales I did not translate the title of this game. I remained its title as "WE BECOME WHAT WE BEHOLD" at both <title>
and in-game. I also left the banner of this game untranslated in README.
But I translated the main quotation of this game (which is same with the title of this game) and decided to show it in README too, since I was quite sure that a few Korean will don't understand both the title of this game and what this game is going to state. I don't have any drawbacks that comes to mind. If you tell me one then I'll consider about it.
I updated the README not to show the translated quotation as if it were the title of this game.
@simnalamburt thanks for you point of view! I'm thinking about localization into Russian and Ukrainian and just looking for existing solutions. Much appreciate your work!
The only drawback I see about untranslated title is connected with sharing experience and search snippet.
This is how localized page will be shared on facebook:
This is how page might be visible in Google search results:
My main concern is whether click-through rate for a link with with non-localized anchor is important or it's something we shouldn't care.
Thank you for doing this translation! I've linked your translated game at the bottom of the itch.io game page:
and I tweeted it out, if you didn't already see it: https://twitter.com/ncasenmare/status/816006169693212673
Many thanks again, @simnalamburt!
@ncase Your welcome! I translated this game in order to deliver your message also to the Korean people who don't understand English. I just modified the very shell of this game, and the core essence of this game wouldn't be exist without you. Thank you for making this game.
@terales Oops thank you for the google search result. I just edited the title.
The main reason that I did not translated the title of this game is that most foreign which imported into Korea is release with its title untranslated. I don't know who started this practice and why this practice is started, but I just decided to stick to the Korean localization practice.
These games are imported into Korea with its title untranslated.
I don't have any knowledge about Russian and Ukrainian game industry practice. If your people are familiar with translated title, I think it'd be better to translate this game's title too!
Hi, my name is Hyeon Kim. And I translated this game in Korean with @xnuk. But before making a PR about Korean translation, we found that this game is currently not able to be run properly under CJK environment. So I'm hereby sending a basic housekeeping PR beforehand.
Strip trailing whitespaces
Trailing whitespaces are redundant and causes meaningless diffs with some editors. Removing it.
Add line feed at the end of files
By the POSIX standard, all text files should contain "newline" at the end of file. Adding it.
References
Add
<!DOCTYPE html>
in front of the pageSince this game uses WebGL and
<canvas>
, the index.html should be declared as a HTML5 document but it does not. Explicitly specifying it by adding docstring in front of the index.htmlAdd an
.editorconfig
fileEditorConfig helps developers define and maintain consistent coding styles between different editors and IDEs. See http://editorconfig.org for the further information
Specify
index.html
's encoding as UTF-8Currently index.html does not have
<meta charset>
tag. It will prevent CJK users from seeing their own language properly. We need it.Remove BOM
The Unicode Standard permits the BOM in UTF-8, but does not require or recommend its use. Byte order has no meaning in UTF-8. Removing it.
Reference
Unify the indentation
The indentation rules in the source code were mixed with tabs and spaces * 4. Unifying it with tabs.