Open xiaoxiao921 opened 5 years ago
I was going to post on here but have been working through it. I have solved the compiling errors and am working on linker errors (probably caused by me moving libs around or missing some still) but I can post an update when I get it fully compiling.
Yeah, nevermind lol. I got it to compile in VS2017 without issues now and it creates the exe and a pdb with linker file. I tried moving all of the DLL and GUI files from her compiled version into the folder and it shows an entry point error into the eventFilter@QAbstractItemView when I try to run it. I am going to continue playing around with this but I'm not sure I can get it working. I don't see the QAbstractItemView anywhere in the GUI yet. The GUI is in there and opens in Qt Designer without issues.
Glad you got it compiling! I was mystified about the ui thing since all the files are there. If it helps, the version of Qt i'm compiling it with is 5.12.0\msvc2017_64. QAbstractItemView is a standard Qt thing (https://doc.qt.io/qt-5/qabstractitemview.html).
May I ask how you are compiling exileSniffer? I am still confused about if you can compile the program in Qt Creator or if Qt is strictly for UI design. I am currently using Visual Studio 2017 Community with the Qt VS Tools but if this is not the proper way it could explain my problems. Thanks so much for the reply!
You've got it right - i've only used the Qt tools for design, Visual Studio 2017 Community for all the building. It sounds like you are really close but linker errors are a big pain to debug.
I GOT IT!
Had to copy new DLLs and imports from my personal Qt deployments folder. I will share a guide on here (with your permission) so others can compile more easily.
Be my guest :)
I've also pushed a few old code changes that I didn't commit before, obviously it won't make it compatible with the latest servers but adds a few more packets, supports the steam client and might fix a crash or typo or two.
HEY! These new commits are working better. exileSniffer no longer crashes but does complain of a bunch of badly decoded packets. I really, REALLY appreciate you pushing these commits because I have a much better idea of what to do now. Thank you so much, I'll be submitting a pull request probably to the readme file with more detailed instructions and troubleshooting for compiling. Thanks again you are a true hero!
That's fantastic to hear, glad it's still working with the live servers!
Hi, i'm really interested on this project sadly there is no indication on how to even build this project. I have installed most libs required and the only part missing is the QT part, no trace of .pro files or anything, obviously Visual Studio tells me about how he can't #include and things like that :(