The HUD has left/right/footer areas. Solutions (in order of priority)
Have the Canvas height stop at the footer (so you can see the floor)
Have the left/right edge of the HUD be the edge of the screen.
Only possible concern with 2 is that the right/left are transparent, so it might need something behind them. We should probably not spend much time on that until we get the rest of the MVG done.
The HUD has left/right/footer areas. Solutions (in order of priority)
Only possible concern with 2 is that the right/left are transparent, so it might need something behind them. We should probably not spend much time on that until we get the rest of the MVG done.