Closed mikemorris closed 11 years ago
closing as invalid, disabling interpolation produces choppy animation, Projectiles are not spawned predictively (only in response to server updates, so not post-spawn pre-update hanging) and premature removal does not seem significant enough to warrant this implementation.
Seems to be an accepted workaround for two issues I wasn't able to correct in earlier experiments https://developer.valvesoftware.com/wiki/Projectiles#Interpolation