Open nczempin opened 10 years ago
countdown and mission starts for sure, but those are only the ones that was immediately aware of. Escape should work at any time. I guess from the general game state it should go into "paused" mode, in which it'll ask you if you want to go back to the main menu or continue playing. Later on it can be expanded so you can change settings and still continue playing the game where you left off.
I guess the second part would be an entirely separate issue: You should be able to resume a game at any time. Even when you've quit, I guess. A bit like in Android.
What exactly do you mean when you say "paused gamestates"? If it's the countdown and the mission start message: These only need to be ported to the new game overlay system because that does not block key inputs (it should receive the ability to block some keys and mouse clicks, though). Check /layer/notification.lua for a reference on what game overlay files should look like.