nczempin / Turres-Monacorum

scifi tower defense made with löve2d and lua
http://nczempin.github.io/Turres-Monacorum/
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laser towers deployed in the level.ini don't shoot #116

Closed nczempin closed 10 years ago

Supersonic112 commented 10 years ago

In the game version I'm editing right now they work, except for the ones on the right map border. Maybe there's a one-off-issue?

nczempin commented 10 years ago

I put one to the right of the water on the top right of the base. I will investigate further.

nczempin commented 10 years ago

a tower placed on the right edge doesn't seem to shoot, regardless of when it was placed. Opening a new issue for this

nczempin commented 10 years ago

I tried this with v0.7.0, put one laser tower on (10,4) in the tutorial map. It didn't shoot despite sufficient energy

Supersonic112 commented 10 years ago

I can't reproduce the bug. When I just pulled v0.7.0 (the hotfix build) and placed a tower at (10,4) it worked perfectly fine. (Also, I found a way to beat the tutorial with only one creep hitting my base but I won't tell you how :P )

nczempin commented 10 years ago

Did you place the tower in tutorial1.lua or manually?

nczempin commented 10 years ago

55ac2a6141ba3d1d721ee86abebbff40f87d896a reproduces it for me

Supersonic112 commented 10 years ago

erm... One does not simply change the map value to place a valid laser tower. Fixed in 9f7a6d8cb6974809f6a02551b332108b20f3b576