Using "setMass" and "setEnergy" we completely override any leftovers the player had in the previous wave.
We should enable "add" to increase (or decrease; minimum of zero). "set" would override any "add", but it is up to the level designer [for now] to use these in a sensible combination.
Using "setMass" and "setEnergy" we completely override any leftovers the player had in the previous wave.
We should enable "add" to increase (or decrease; minimum of zero). "set" would override any "add", but it is up to the level designer [for now] to use these in a sensible combination.