Closed DmitriSchrama closed 8 years ago
it does help; what version of love2d would that be (Just in case you'd know this; I can research this myself)?
If I were to take a guess: It's version 0.10.x (or maybe 0.8.x), where love.window.getWidth() is not present (afaict it's love.graphics.getWidth() now). The fastest and easiest way to circumvent this problem is probably to go back to love2d version 0.9.x. I'll take a look at getting the game to run with love 0.10.1 in the next days if I have the time ;)
That's nice; note that someone has done work on a fork of our project to get things working with a more current version of love2d; perhaps check that out and/or talk to the guy.
It was indeed 0.8.0 that's the version in the repository. I'll get the one from the website and see what happens.
We tested with löve 0.9.1, which was current when we wrote it, two years ago. I think there would be some issues with a more current version; as mentioned above I've seen someone do a fork and work on an update for a more recent version of Löve.
https://gist.github.com/casaval/61b9808c90716ed6407f are steps to install 0.9.1 (the exact version we tested this with) in Debian Wheezy (7).
Okay, and Debian Jessie (8) uses 0.9.1 as their stable version, it seems: https://packages.debian.org/jessie/games/love
Right you are :) GNU/Linux Never forget RMS. :+1: So... I'm not that in to it. I usually just follow the instructions, but I don't feel like compiling a bunch of things to play a game. Tried to install older versions but I got some dependency errors. Seems I have to update my system. Then it will probably work. So I'll come back when I've done that. Might take a while though. Good luck! And have fun! :)
I don't know if I should leave this here, but when I try to start the game in debian version 7.10 with amd64 architecture I get the following error:
demian@Portable-Thinky:~/Downloads/nczempin-Turres-Monacorum-15fb0af$ love love2d/ conf.lua:6: attempt to index field 'window' (a nil value) Error: external/postshader.lua:29: attempt to call field 'newShader' (a nil value) stack traceback: external/postshader.lua:29: in main chunk [C]: in function 'require' main.lua:4: in main chunk [C]: in function 'require'
Hope this helps.