nczempin / Turres-Monacorum

scifi tower defense made with löve2d and lua
http://nczempin.github.io/Turres-Monacorum/
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creep generator graphics #39

Open nczempin opened 10 years ago

nczempin commented 10 years ago

I don't know if we have graphics for a sort of creep generator tile. If not it would be nice to have one: It could be some sort of portal from which creeps emerge (as in Stargate or the Portal games; then the creeps could emerge from "inside" them, by masking part of the creep) or some kind of thing on the floor which produces some kind of Star Trek transporter effect.

The portal with masking would have the technical advantage that we would just need to mask; whereas for a "beam me up" the creep would have to remain stationary for a bit.

I'm also very open to suggestions as to what you like in terms of models and effects, (in particular @koffeinvampir and @mindlessblahs, and @PriorBlue, or anyone who would actually implement/draw/model any of this).

Once we've decided what we want to do I'll open separate issues for the graphics assets (in case we don't have them already) and any animation code, if necessary.

koffeinvampir commented 10 years ago

I'll do a creep-spawner with a mask and glow for "anticipation" before a spawn. creeptower Like this?

nczempin commented 10 years ago

Yes, that's the idea.

nczempin commented 10 years ago

And I immediately wonder how we will take directionality into account, especially for one that goes from bottom to top (I guess we just don't see the "exit" in that case).

nczempin commented 10 years ago

(And I guess we've decided that we do the portal and not the beam.)

nczempin commented 10 years ago

I'm guessing we'll need only the 4 main directions, but if it's not much trouble you could provide the others too; it would be easier to have them now and perhaps never use them than to go back in case we ever decide we do need them after all.