Open nczempin opened 10 years ago
Obviously, the colours are wrong. It is not very square either. Perhaps we can keep it that way, as a subtle hint that our tiles are not square either.
Or someone could use the main menu as a basis and somehow superimpose T and M, including some kind of 3d effect (using the fact that an M can be drawn as parts of a cuboid, like so:
As expected, @koffeinvampir produced within one breathing cycle a much better version than what took me at least an eating cycle:
It doesn't include my groundbreaking "M" idea that he was not aware of at the time.
Like that?
Hmm, that's also interesting. I was thinking more along the lines of my hand-drawn pic above, but TBH I have no idea how to work in the T in a convincing manner.
Somehow I still can't let go of the idea of using the symmetry of T and M and put them on a cuboid frame.
Maybe the cuboid can be more elongated, with the M part somehow becomeing the "stem" of the T.
Perhaps the logo can become more abstract, to the point in which T and M are only visible if you look really closely. I'd just want to make sure that it doesn't become "MT"
I will be trying something else.
Robin Kocaurek - Klonk Enthusiast www.klonk-games.com Kunigundenstr. 72 80805 München
M: 0163 / 45 85 407
2014-05-13 11:30 GMT+02:00 Nicolai Czempin notifications@github.com:
Hmm, that's also interesting. I was thinking more along the lines of my hand-drawn pic above, but TBH I have no idea how to work in the T in a convincing manner.
Somehow I still can't let go of the idea of using the symmetry of T and M and put them on a cuboid frame.
Maybe the cuboid can be more elongated, with the M part somehow becomeing the "stem" of the T.
Perhaps the logo can become more abstract, to the point in which T and M are only visible if you look really closely. I'd just want to make sure that it doesn't become "MT"
— Reply to this email directly or view it on GitHubhttps://github.com/nczempin/Turres-Monacorum/issues/89#issuecomment-42934623 .
Okay, thanks. For the original purpose both are fine; there's no need to take any more time from your real projects for this :-)
It originally occurred to me that the long horizontal text along with the cuboid in the main menu combine to make a T.
We should probably make the colours consistent too if we move more in that direction; either by making the logo look more like the main menu (it would probably get too busy for a logo) or vice versa.
I would like to register the game at http://www.indiedb.com/games/turres-monacorum. To do so, you need a 64x64 icon to represent your game.
As a really bad first version I had a go at one, starting from the full-text logo:
But there is a lot of room for improvement!