support for ("hotseat", i. e. taking turns) 2 players.
player 2's score should be displayed as well, and whenever a ship/gun is lost, it's the other player's turn.
The prerequisite for this is that the currently active player can die at all.
A mode like this also requires that we have some kind of "attract mode" or "start screen", where we can choose between 1-player, 2-player and quit.
support for ("hotseat", i. e. taking turns) 2 players. player 2's score should be displayed as well, and whenever a ship/gun is lost, it's the other player's turn. The prerequisite for this is that the currently active player can die at all. A mode like this also requires that we have some kind of "attract mode" or "start screen", where we can choose between 1-player, 2-player and quit.