Based on the various attribute level such as water and temperature, the pawn should prioritize the different needs, i. e. if water is dangerously low, finding water should be on the top of the list.
Initially we can just show the priorities and let the player take care of fulfilling them. Once pawns are autonomous, needs can guide their behaviour.
Based on the various attribute level such as water and temperature, the pawn should prioritize the different needs, i. e. if water is dangerously low, finding water should be on the top of the list.
Initially we can just show the priorities and let the player take care of fulfilling them. Once pawns are autonomous, needs can guide their behaviour.