Open TobiasDeBruijn opened 3 years ago
Sorry, no support for that yet. I'd love to have it, though, and would
accept a PR. Most backends support it, and I think UWP even creates the
bytes before sending them to a media player, so speak
can probably use
that functionality and just pass along its output.
If anyone wants to implement it, I'd probably call the method and
feature synthesize
.
I'm quite interested in having the ability to get the generated raw audio samples, specifically for the WinRT and AVFoundation backends.
I think for some backends, its a little bit nontrivial- some will want to progressively stream out samples as they are generated, and the generated audio formats (and sample rates) may vary between backends.
I don't know if this would help it get done more quickly, but I'd be happy to offer a bounty to anybody who implements this feature in a manner acceptable to @ndarilek, creates a PR, and gets it merged to this repository. $40 PayPal each for the WinRT and AVFoundation backends, or $80 together.
I am currently to use tts
crate in combination with rodio
crate and other speech synthesis systems in the asynchronous processing using tokio
. I am waiting to the day when Issue-#12 is completed and PR-#30 are merged into the tts
mainstream.
Because on Windows, opening a rodio
OutputStream
will cause tts
is_speaking()
to always return true
from then on, making it extremely difficult to use them together. I hope that synthesize()
will be merged into tts
to improve its usability with other systems, cheers.
note: For those who have encountered the same problem as I did and arrived at this Issue. While it is not always advisable to use a branch in development for a product, a product in demand must be released.
[dependencies]
# tts = "0.25.6"
[target.'cfg(windows)'.dependencies]
# tts Issue-#12, PR-#30 synthesize branch
tts = { git = "https://github.com/Bear-03/tts-rs", branch = "synthesize" }
Hi there,
Silly question, maybe, but is it possible to get the produced speech as a Vec or a &[u8]? I have not been able to find a way to get it.
Thanks!