Open jonahnm opened 2 years ago
Interesting idea. I don't even know how to access the console motion data, so will have to look into that first.
Great idea, if it's actually possible this would be incredible.
Interesting idea. I don't even know how to access the console motion data, so will have to look into that first.
Any updates? I cant complete some of the shrines in BOTW without motion controls and I only have these HORI Split Pad Compacts that don't include motion controls.
No. I asked around and it seems like in order to access the raw motion data I need to talk to the hardware directly over SPI. This is more trouble than I have time for at the moment. There are higher priority tasks to take care of.
No. I asked around and it seems like in order to access the raw motion data I need to talk to the hardware directly over SPI. This is more trouble than I have time for at the moment. There are higher priority tasks to take care of.
oh ok. thanks for answering
If its of any help, i know Captain Toad has support for the internal gyroscope: https://www.reddit.com/r/NintendoSwitch/comments/fy0mbm/so_i_found_out_in_some_games_gyro_works_from/
This is especially frustrating, since following the new release of the Hori Split Pad Compact, it was shipped without Gyro's as well. Following in line with most other officially licensed joy-cons. :/
The issue here is about how to talk to the device at the hardware level. This is all abstracted away by the sdk when games interact with it. It would need to be researched/reverse engineered and implemented for multiple hardware revisions, which is a non-trivial amount of work.
Feature Description
The feature would allow people in handheld mode whose joycons don't have a gyroscope to be able to use motion controls in a variety of games.
Rationale
This feature would be very helpful to me and plenty of people who bought the Hori Split Pad Pro, to realize later it had no motion controls.
Additional Details
No response