ndee85 / coa_tools

COA Tools is a 2D Animation Suite for blender. It offers a 2D cutout animation workflow similar to programs like spine or spriter.
GNU General Public License v3.0
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Z-Depth keyframing doesn't work #162

Open SirMeon opened 4 years ago

SirMeon commented 4 years ago

First of all I love this tool! Big ups to Andreas! A problem I'm having though is: I want the parameter "Z-Depth" (from COA-Sprite Properties)of a specific sprite to change during the animation. (Hand behind sword vs. hand in front of sword etc.) I'm putting in Key Frames in the dope sheet and the value is changes correctly but it doesn't do anything in the viewport. In fact, all I see in the view port is a constant Z-Depth (it saves the last value I put in manually).

To be specific: My HandR-Sprite should be BEHIND the sword with a Z-Depth of "-7", but as I set a Key Frame later in the animation with a value of "0" it wouldn't go back behind the sword earlier in the animation.

I hope I made my point clear and that someone can help me with this! Thank you, Meon ScreenshotCoamurai

SirMeon commented 4 years ago

Woah, I might have found the solution right away. I noticed just now that when I move the "Z-Depth"-slider then the "Location Y" value under "Transform" changes as well. So when I put the Key Frames on the value of "Location Y" instead of "Z Depth" all is working just well :) Maybe this is something to keep an eye on!