Lately I've found 2 issues: one is that when selecting Draw within bounds, the bounds are offset from the texture. In other words, it showing the edge of the boundary cutting right through it.
Also, when this problem occurs and I use either type of mesh fill, the sprite texture becomes warped.
My temp fix was to delete the sprite (reimport didnt help) and create the mesh before moving it in place. Anyone know why this is happening?
Also, is there a way to make it so slot objects can be moved and placed independently? When you move one, it shifts the other.
I'm also finding that filling is warping the meshes making it hard to line up the pieces of my characters. I will look in to it but I wanted to confirm this bug.
Lately I've found 2 issues: one is that when selecting Draw within bounds, the bounds are offset from the texture. In other words, it showing the edge of the boundary cutting right through it.
Also, when this problem occurs and I use either type of mesh fill, the sprite texture becomes warped.
My temp fix was to delete the sprite (reimport didnt help) and create the mesh before moving it in place. Anyone know why this is happening?
Also, is there a way to make it so slot objects can be moved and placed independently? When you move one, it shifts the other.