Open HeadClot opened 6 years ago
This will not work properly. COA Tools uses some custom features within blender which will not be supported by fbx. However this are still normal 3d models. If you use the very basic feature set it should export. Stuff like slot objects, z depth index changing, color modulation will not work.
But I want to rewrite the dragonbones exporter. As far as I know dragonbones offers support for unity.
Hey this is more a question than anything - Can we export objects made with Cut out animation tools to Unity or Unreal 4 via .FBX? I am asking for a few people on the Unreal Slackers discord.