Closed muart closed 3 years ago
Hi muart, I am planning to remove the godot exporter/importer as it is now. Its not functional anyway. Right now I am rewriting the dragonbones exporter. And since godot now has a dragonbones module, you can use the dragonbones exporter in the future.
Apart from that, I will see how godot 3.1 will look like, as it is dedicated to 2D rigs and meshes. Maybe a direct tscn exporter could then be implemented. We'll see.
Hi Andreas, Sounds great. I'll take a look at dragonbones and keep a look out for when you have it working with Godot 3.x. In the interim, your excellent importer is working for me in 3.0 with this patch. Porting it was a good way for me to learn a little about Godot. Thank you for creating these tools!
Ran into some problems using the importer in 3.0 so here are some changes I made to get it working on the Godot 3.0 branch of the game engine.
Note: I see I forgot to remove some debug print statements. And I didn't test all paths through the code. But the importer does load a Blender json export and animate. (For my simple test scene).