Open Currobot opened 6 years ago
same issue here. Sprites spreadsheet seems to be well exported by photoshop exporter, but blender importer treat them as a single sprite.
I get it! You have to enable it in the user preference panel. Complete answer here https://github.com/ndee85/coa_tools/issues/73
I enabled it in the pref panel, but it's still coming in as shown above. The panel in the toolbar shows the option for Frames and number of Tiles X and Tiles Y correctly, but it all comes in as one long png instead, and the controls do nothing. I've had to use UVWarp modifiers and an empties for my current project, and that's tedious to set up.
I am having the same issue. I have four mouth poses in a group layer. They export from GIMP just fine. But when I import the json into Blender, all the mouths are show up as a single layer. How do we fix this?
Apparently the tiling/frame index feature is being deprecated in favor of 'Slots'. You have to separate the layers in Gimp so the export as separate images in your sprite, then select them all in Blender and choose 'Merge to Slot Object' from Toolbar>Cutout Animation>Cutout Tools>General Operator. Then you can control it with the 'Slot index' which shows up approximately where Frame index used to. One catch is that if you want to edit the mesh, you have to do it for each slot separately, but modifiers still apply to all slots, like armature deformations.
I export files from Photoshop perfectly, but Blender imports the sprite sheets as well. I am doing something wrong?
Thank you