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ndepoel
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FSR3Unity
FSR 3.1 Upscaler integration for Unity built-in render pipeline, with support for DX11, Mac, Linux and consoles.
https://discussions.unity.com/t/open-source-fidelityfx-super-resolution-3-1-fsr3-upscaler-for-unity-birp-dx11-ppv2-hdrp17-multi-platform/917847
MIT License
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black screen
#19
AIMTeam-Lmb
opened
2 months ago
1
GLSL compilation error in ffx_fsr3upscaler_luma_pyramid_pass.CS
#18
lyclyc171
opened
2 months ago
5
Fsr3UpscalerImageEffect.cs(408,65): error CS0117: 'Fsr3ShaderIDs' does not contain a definition for 'UavUpscaledOutput'
#17
Arex360
opened
3 months ago
1
Motion through walls
#16
ineedmypills
closed
3 months ago
2
No shadows with quality levels other than Native.
#15
TokyoWarfare
opened
4 months ago
2
Not full screen
#14
gambikules
opened
6 months ago
2
fsr3 frame generation?
#13
YakovAU
opened
9 months ago
1
Frame Generation
#12
sekkit
closed
11 months ago
2
Is UGUI objects supported
#11
sekkit
closed
11 months ago
1
No VR Support
#10
frostbone25
opened
12 months ago
1
Error occurs when switching game view in editor mode
#9
2324268086
opened
12 months ago
2
BUG with Multiple Cameras doing full-scene render (Split-Screen)
#8
petersvp
opened
1 year ago
3
Not an issue just wondering how to do something
#7
Pjbomb2
closed
1 year ago
3
Would you like to Support Webgl ?
#6
xue-blood
opened
1 year ago
5
Increase FPS?
#5
2324268086
opened
1 year ago
4
Question: new Metal 3.1 shading language supports image atomics needed by this project?
#4
oscarbg
closed
1 year ago
2
Potential support for multiple camera?
#3
dklassic
opened
1 year ago
4
URP please
#2
projectnullthegame
opened
1 year ago
1
URP Support ?
#1
ghost
opened
1 year ago
1