Closed GoogleCodeExporter closed 9 years ago
While I too think the bank account system needs an overhaul, some of these
changes are going to cause more than a few issues.
Any ability to frame other players for crimes is going to cause an incredible
amount of greifing. It sounds all fun and games to you, right up until you are
the level 6 player with a 15k fine to pay off because someone framed you.
Forcing players to check account logs every day to make sure they are not being
framed for someone elses activities is an unnecessary burden on players who
would like to just play the game. It's tedious enough for me to check all of
my cpanel accounts on my servers to make sure they weren't reset, but I have
the option to ignore this step if I so choose. I don't have the option to not
check and see if I have been framed for bank or other crimes.
Access to player accounts will cause a similar amount of greifing in random
thefts from player accounts. Losses that could easily cripple players.
The limited amount of account money was set up to prevent large thefts of cash
and exploitation of the bank transfer tool. The switch to paying loans from
the agent profile caused the bank transfer tool to transfer money to the panel
rather than the account and the missions would not take it back from your
account. The system now has the money delivered direct to the agent to prevent
issues with transfer exploitation.
The plan always has been to have bank thefts as part of Codelink, however the
security system is not in place to deal with excessive transfers. It's on the
list of planned features, however momo has been tied up with several unforeseen
bugs and other features.
The bank account system changes are planned with a limit on the amount of money
one can keep in their agent panel at any one time. I think several of your
ideas are excellent and have no doubt that momo will use them when the system
is up for an overhaul.
Original comment by phoenix_...@yahoo.ca
on 4 Sep 2012 at 1:57
Thanks for the response. I did indeed worry of the abuse that could be placed
on new players regarding "framing", but I figured the fact that you could not
frame an account that had the "user gateway" as the bank IP would prevent that
issue. The only ones with a bank account that was setup through a proxy would
be at least a "somewhat" experienced player.
Original comment by Delfofth...@gmail.com
on 4 Sep 2012 at 2:42
I like the "framing" idea. One way to relief the burden on the player being
framed would be the system send them an e-mail saying their account has been
credited.
Original comment by cpeospho...@gmail.com
on 4 Sep 2012 at 2:54
Although I'm agreeing with both bigger posts in this topic. I feel like I have
to mention that a hacking game shouldn't be all that user friendly. What I mean
by this is the following: A hacking community is full of people that shouldn't
be trusted. You can cooperate with these people, sure, but to trust them with
personal information is a way of just giving them a free ticket. On the other
hand I do believe that if this kind of "hardcore" system would be in place...
newer players would get overwhelmed by the abilities of the somewhat more
veteran players. So basically... If this kind of "hardcore" system would be
getting in place... Why not make sure it only happens to players who passed a
certain level, making sure they have the skills to counter-act. I'm just
brainstorming here though... It's just hypothetically speaking.
Original comment by demmefox...@gmail.com
on 4 Sep 2012 at 6:49
@ Demmefox
Well, most of these suggestions only really affect higher level users.
Stealing/Modifying bank information are the current highest level missions in
the game. (I'd even dare to say that they should be moved up a few notches if
the overhauls I mentioned are implemented.)
Original comment by Delfofth...@gmail.com
on 4 Sep 2012 at 8:31
All games that want to increase their userbase must be at least somewhat user
friendly. Not everyone wants to play every day, without constant account
supervision these people could be framed in their absence. New players are
already preyed upon by experienced players leaving them open to all kinds of
abuse of this system. PvP has an opt out, this would need one too, but how do
you opt out of something like this?
Original comment by phoenix_...@yahoo.ca
on 7 Sep 2012 at 11:06
@phoenix
For users who do not play everyday:
-Send an email to the player when the account gets hacked
-Passive trace only starts when email is read (user starts playing)
This way users have plenty of time to deal with the framing, regardless of how
often they play. In addition, these will be experienced players as @Delfofth
mentioned.
The opt-out is not having a bank account linked through a proxy.
Original comment by Python.1...@gmail.com
on 9 Sep 2012 at 9:08
^ passive trace?
at the most common server[proxy] used by those who have a bank account,the logs
get cleared very quickly by other players
so..the actual possibility to get framed is low to none..
but those we're some of the features i expected when the game went "online"
Original comment by scylla...@gmail.com
on 28 Oct 2012 at 9:00
Original comment by codelin...@gmail.com
on 19 Oct 2013 at 12:11
Original issue reported on code.google.com by
Delfofth...@gmail.com
on 4 Sep 2012 at 11:24