ndo360 / codelinkv2

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Maximum Damage/Repair Limit #514

Closed GoogleCodeExporter closed 9 years ago

GoogleCodeExporter commented 9 years ago
! This is an issue tracker, not a helpdesk !

What is the Version you're running?
Version: Dev Browser, though I have seen this in the regular version.

(1) In Game User Name: overkill13

(2) What is your issue?
Maximum damage and repair per system update is capped at a single component 
destroyed/repaired.
(3) What steps will reproduce the problem?
a)Load multiple attack/repair scripts on the same system
b)Use script.run.all
or
c)Activate them all quickly

(4) What is the expected output? What do you see instead?
Full damage/repair should be done to the system.  Instead if multiple scripts 
activate at nearly the same time, between the diagnostic module updates, and 
the damage or repair exceeds the HP of one component then only a single 
component will be repaired and the rest of the repair/damage is lost.

I had seen, this a good while ago, when being counterattacked by strong servers 
(ie. Momoshop).  Damage will destroy a single component and remaining damage is 
discarded.  I didn't consider it an issue until script.run.all was implemented.

This could be left in as a measure of protection against instant obliteration 
and used tactically by players who are "in the know" about the limitation.

(5)Please provide additional information below.
a) what where you doing when you discovered the problem?
Repairing myself using script.run.all.
b) are you able to retrace your steps in order to reproduce the problem?
Yes

Original issue reported on code.google.com by phoenix_...@yahoo.ca on 23 Aug 2013 at 4:13

GoogleCodeExporter commented 9 years ago
Actually you shouldn't be running them all at the same time, rather you should 
have them spread out over time to maximize your chances of healing the 
component before the next attack but.. if this is to be implemented then the 
same should be done for remote repair scripts ( which have the same problem ) 
and I would also ask for servers hp not to go below 0.
I personally like the way it is now, it gives more freedom to people who 
actually spent the time experiencing the game.

Original comment by alpar.s...@gmail.com on 23 Aug 2013 at 7:49

GoogleCodeExporter commented 9 years ago
yes, this was designed this way to allow for component swapping during a fight.

Original comment by codelin...@gmail.com on 4 Sep 2013 at 6:36