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ndouglas
/
azymus
An experimental roguelike, written in Rust.
The Unlicense
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Embed Lua and REPL?
#63
ndouglas
opened
5 years ago
0
Chunk loader?
#62
ndouglas
opened
5 years ago
0
Interactive map.
#61
ndouglas
opened
5 years ago
0
Place name generator.
#60
ndouglas
opened
5 years ago
0
Flocking behavior.
#59
ndouglas
opened
5 years ago
0
Hierarchical GOAP
#58
ndouglas
opened
5 years ago
0
Terrain travel costs.
#57
ndouglas
opened
5 years ago
0
Refactor Map structure.
#56
ndouglas
opened
5 years ago
0
Refactor Effects.
#55
ndouglas
opened
5 years ago
0
Tile Factory.
#54
ndouglas
opened
5 years ago
2
Replace Position with Cell.
#53
ndouglas
opened
5 years ago
0
Color library.
#52
ndouglas
opened
5 years ago
0
Geometric functions re: Point.
#51
ndouglas
closed
5 years ago
0
Factor out some geometry stuff.
#50
ndouglas
closed
5 years ago
0
Factor out Spore/Seed Behavior
#49
ndouglas
opened
5 years ago
0
(Random) Seed Propagation
#48
ndouglas
opened
5 years ago
0
Refactor dungeon generation.
#46
ndouglas
opened
5 years ago
1
Refactor Command -> Action -> Effect -> Event architecture?
#45
ndouglas
opened
5 years ago
0
Refactor Entity?
#44
ndouglas
opened
5 years ago
0
Reintroduce ECS?
#43
ndouglas
opened
5 years ago
0
Tooltips!
#40
ndouglas
closed
5 years ago
1
Messages panel and logging system.
#39
ndouglas
opened
5 years ago
0
Breed
#38
ndouglas
opened
5 years ago
0
Species.
#37
ndouglas
closed
5 years ago
0
Spatial Hash/Quad-Tree
#36
ndouglas
closed
5 years ago
1
Switch from libtcod to BearLibTerminal?
#35
ndouglas
closed
5 years ago
0
Improve AI.
#34
ndouglas
opened
5 years ago
3
Per-entity event callbacks.
#32
ndouglas
opened
5 years ago
1
Language
#31
ndouglas
opened
5 years ago
0
Combat as Action -> ( Effect -> Event ) loop?
#29
ndouglas
opened
5 years ago
3
Map render step should only re-render part of the map?
#27
ndouglas
opened
5 years ago
0
Event system.
#26
ndouglas
opened
5 years ago
0
Effect system.
#25
ndouglas
opened
5 years ago
0
Improve lighting system.
#23
ndouglas
closed
5 years ago
3
Non-trivial agent.
#19
ndouglas
closed
5 years ago
0
Entity Command Log.
#18
ndouglas
opened
5 years ago
0
Move away from ECS?
#16
ndouglas
closed
5 years ago
1
Agent Component.
#15
ndouglas
closed
5 years ago
0
Action Queue.
#14
ndouglas
closed
5 years ago
1
Object placement system.
#13
ndouglas
opened
5 years ago
1
Turn scheduler.
#12
ndouglas
closed
5 years ago
5
Create some dumb monsters.
#11
ndouglas
closed
5 years ago
0
Encountered component.
#10
ndouglas
closed
5 years ago
0
"Fog of War".
#9
ndouglas
closed
5 years ago
0
Tile Map as Resource?
#8
ndouglas
closed
5 years ago
1
Seed Resource
#7
ndouglas
closed
5 years ago
0
Field of View.
#6
ndouglas
closed
5 years ago
0
Generate a stupid dungeon.
#5
ndouglas
closed
5 years ago
0
Input Domains
#4
ndouglas
closed
5 years ago
0
Commands.
#3
ndouglas
closed
5 years ago
0
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