Open ndouglas opened 5 years ago
I've been thinking about how to handle this -- give things a "health" component? A "fighter" component? Nothing sounded quite right.
I think a better approach might be to describe the physical form of the entity and how that can be damaged. Then we'll handle attack separately.
Body should be separate from species and breed.
Not sure how to figure out damage resistances, etc, but it'll come to me.
Currently, bodies are just a struct with total HP and current HP.
Ideas for the future:
Story
I've been thinking about how to handle this -- give things a "health" component? A "fighter" component? Nothing sounded quite right.
I think a better approach might be to describe the physical form of the entity and how that can be damaged. Then we'll handle attack separately.
Body should be separate from species and breed.
Not sure how to figure out damage resistances, etc, but it'll come to me.
Acceptance Criteria