This chap implemented Bob Nystrom's dungeon generator in Rust. It seems to produce systems similar to those generated by the tutorial generator, but markedly better. I should look at it and see what I can glean from it, what can be factored out from it and the tutorial generator, and so forth.
Acceptance Criteria
[ ] I've pondered this idea at length and have opened a followup issue to address my findings.
Story
This chap implemented Bob Nystrom's dungeon generator in Rust. It seems to produce systems similar to those generated by the tutorial generator, but markedly better. I should look at it and see what I can glean from it, what can be factored out from it and the tutorial generator, and so forth.
Acceptance Criteria