ndouglas / downdelving-old

An experimental roguelike written in Rust.
The Unlicense
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Shift from levels to biomes. #57

Open ndouglas opened 2 years ago

ndouglas commented 2 years ago

Story

I don't like the linear level system. It's straightforward and easy to deal with, but the linearly increasing difficulty does not really match my intended direction.

Instead, I'd like to devise some notion of biomes. These biomes would ideally be parametric to some degree, so that I could create or derive variants of them, store them as raw data to be interpreted at runtime, etc.

I like a lot of the current system, so some of the pondering will be focused on how to keep and reinterpret that code.

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