Closed RafaelTavars closed 4 months ago
Today I discovered how to do this:
PlaybackManagerP *playback = checkPlaybackManager(m_playback);
if (playback) {
AUD_PlaybackManager_play(playback->playbackManager, sound, m_playback_catkey);
}
lol I've been stuck on this for 3 days, it was simpler than I thought 😄, sorry for bothering you
Hi neXyon! I'm working to implement KX_Speaker for BGE and recently I'm having trouble reading your API, is there any way to play a sound in Python's playbackManager in C++ ?
For example, I write in Python by passing the aud.PlaybackManager into an object:
I want to play a sound with this PyObject, but I can't figure out what to do, since there are AUD_PlaybackManager_play() binding and PlaybackManager_play() for Python
Is there any way to convert this object in python to AUD_PlaybackManager ?