nebula-engine / Nebula

c++ 3d game engine
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read/write between server and client hangs when firing weapon #86

Closed chuck1 closed 9 years ago

chuck1 commented 9 years ago
chuck1 commented 9 years ago

fixed by switching gal::net::communicating to using queue

however, there are several bugs related to rendering and physics of actors

chuck1 commented 9 years ago

actually still happens SOMETIMES