For the BCC client, the CastData(unit).target LuaText was broken because it was never going into the if statement to set it. UnitCastingInfo isn't returning spell_id anymore (this line). Even by following the bcc API signature here , the supposed spell_id field (8th field, right after cast_id), is nil.
Still broken for channeling since there's no cast id associated for channeled spells.
Haven't tested on the classic client, but the old spell id checks are still in place so it should be compatible.
For the BCC client, the
CastData(unit).target
LuaText was broken because it was never going into theif
statement to set it.UnitCastingInfo
isn't returningspell_id
anymore (this line). Even by following the bcc API signature here , the supposedspell_id
field (8th field, right aftercast_id
), isnil
.Still broken for channeling since there's no cast id associated for channeled spells.
Haven't tested on the classic client, but the old spell id checks are still in place so it should be compatible.