necropotame / teeworlds-infclass

Infection Mod with a class system for TeeWorlds
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Give full armor to zombies when they are the only zombie in the game. #201

Closed progval closed 6 years ago

Socialdarwinist commented 7 years ago
[17-05-26 22:49:08][chat]: pinkieval: I sent a patch to give full armor to zombies when they are alone
[17-05-26 22:49:19][chat]: pinkieval: waiting for Socialdarwinist to merge it ^^
[17-05-26 22:49:27][chat]: Socialdarwinist: pinkieval: Hm, what about it being rather random?
[17-05-26 22:49:36][chat]: pinkieval: what do you mean?
[17-05-26 22:50:24][chat]: Socialdarwinist: pinkieval: The game is unbalanced anyway with two players, you cannot fix it …
[17-05-26 22:50:38][chat]: Socialdarwinist: I have to think
[17-05-26 22:50:57][chat]: Socialdarwinist: Isn’t a full zombie unbalanced against mercenary or a sniper
[17-05-26 22:51:09][chat]: Socialdarwinist: Or a medic
[17-05-26 22:51:22][chat]: pinkieval: I don't think so.
[17-05-26 22:51:31][chat]: pinkieval: anyway, it makes the game a bit more interesting
[17-05-26 22:51:36][chat]: Socialdarwinist: m_Armor = 10;
[17-05-26 22:51:38][chat]: Socialdarwinist: …
[17-05-26 22:51:48][chat]: pinkieval: ?
[17-05-26 22:51:52][chat]: Socialdarwinist: What about m_Armor = random_int(4,9);
[17-05-26 22:52:26][chat]: pinkieval: does it give a decent chance to defeat a scientist?
[17-05-26 22:52:53][chat]: Socialdarwinist: What about disallowing scientists if there are less than four players …
[17-05-26 22:53:02][chat]: pinkieval: hmm
[17-05-26 22:53:25][chat]: pinkieval: or limit it to one mine?
[17-05-26 22:53:31][chat]: Socialdarwinist: Also good
[17-05-26 22:53:34][chat]: pinkieval: and decrease the engineer's timeout
[17-05-26 22:53:44][chat]: Socialdarwinist: Okay
[17-05-26 22:54:00][chat]: Socialdarwinist: Because 10 armor every time is a bit heavy
[17-05-26 22:54:20][chat]: Socialdarwinist: Totally okay against scientists, but not else
[17-05-26 22:54:40][chat]: pinkieval: so, random armor + scientist and engie less op?
[17-05-26 22:55:14][chat]: Socialdarwinist: Less  op with fewer than 4 players or with 1 zombie?
[17-05-26 22:55:27][chat]: pinkieval: not sure
[17-05-26 22:55:35][chat]: Socialdarwinist: It can be dynamical: Less op, but again normal when 2 zombies there already
[17-05-26 22:56:10][chat]: pinkieval: depending on the map, an engie can be hard to defeat with only two zombies
[17-05-26 22:56:43][chat]: Socialdarwinist: Dunno, my maps are regularly hard because of their size and many places, not because of hard camps
[17-05-26 22:57:37][chat]: Socialdarwinist: I’ll post this chat to the Github issue for the posteriety
[17-05-26 22:57:44][chat]: pinkieval: great
[17-05-26 22:57:57][chat]: pinkieval: I was about to do it as well
progval commented 7 years ago

Proposal:

Socialdarwinist commented 7 years ago

Why should the scientist only have one mine if there are two infected already? One infected destroys the mine and the other goes through, or even both if the first survived as he had been healed. Note that having one mine only is awkward for a scientist if he has else two mines. Maybe you can decrease the damage done by scientist mines if there are less than five players and not more than two infected, the nerf would be less obtrusive.

progval commented 7 years ago

Why should the scientist only have one mine if there are two infected already? One infected destroys the mine and the other goes through, or even both if the first survived as he had been healed. Note that having one mine only is awkward for a scientist if he has else two mines.

Agreed.

Maybe you can decrease the damage done by scientist mines if there are less than five players and not more than two infected, the nerf would be less obtrusive.

This is getting too complicated.

Socialdarwinist commented 7 years ago

@ProgVal I think I should merge this one if you include it in a config option whereby one can disable it. As it has become complicated, we won’t think out anything better.