nederhoed / unicorn-shmup-game

Fun math trainer using Phaser3
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Bump json5, phaser, babel-loader, copy-webpack-plugin, html-loader, html-webpack-plugin, raw-loader, webpack and webpack-cli #29

Open dependabot[bot] opened 1 year ago

dependabot[bot] commented 1 year ago

Bumps json5 to 2.2.3 and updates ancestor dependencies json5, phaser, babel-loader, copy-webpack-plugin, html-loader, html-webpack-plugin, raw-loader, webpack and webpack-cli. These dependencies need to be updated together.

Updates json5 from 2.1.1 to 2.2.3

Release notes

Sourced from json5's releases.

v2.2.3

  • Fix: json5@2.2.3 is now the 'latest' release according to npm instead of v1.0.2. (#299)

v2.2.2

  • Fix: Properties with the name __proto__ are added to objects and arrays. (#199) This also fixes a prototype pollution vulnerability reported by Jonathan Gregson! (#295).

v2.2.1

  • Fix: Removed dependence on minimist to patch CVE-2021-44906. (#266)

v2.2.0

  • New: Accurate and documented TypeScript declarations are now included. There is no need to install @types/json5. (#236, #244)

v2.1.3 [code, diff]

  • Fix: An out of memory bug when parsing numbers has been fixed. (#228, #229)

v2.1.2

  • Fix: Bump minimist to v1.2.5. (#222)
Changelog

Sourced from json5's changelog.

v2.2.3 [code, diff]

  • Fix: json5@2.2.3 is now the 'latest' release according to npm instead of v1.0.2. (#299)

v2.2.2 [code, diff]

  • Fix: Properties with the name __proto__ are added to objects and arrays. (#199) This also fixes a prototype pollution vulnerability reported by Jonathan Gregson! (#295).

v2.2.1 [code, diff]

  • Fix: Removed dependence on minimist to patch CVE-2021-44906. (#266)

v2.2.0 [code, diff]

  • New: Accurate and documented TypeScript declarations are now included. There is no need to install @types/json5. (#236, #244)

v2.1.3 [code, diff]

  • Fix: An out of memory bug when parsing numbers has been fixed. (#228, #229)

v2.1.2 [code, diff]

  • Fix: Bump minimist to v1.2.5. (#222)
Commits
  • c3a7524 2.2.3
  • 94fd06d docs: update CHANGELOG for v2.2.3
  • 3b8cebf docs(security): use GitHub security advisories
  • f0fd9e1 docs: publish a security policy
  • 6a91a05 docs(template): bug -> bug report
  • 14f8cb1 2.2.2
  • 10cc7ca docs: update CHANGELOG for v2.2.2
  • 7774c10 fix: add proto to objects and arrays
  • edde30a Readme: slight tweak to intro
  • 97286f8 Improve example in readme
  • Additional commits viewable in compare view


Updates phaser from 3.22.0 to 3.55.2

Release notes

Sourced from phaser's releases.

Phaser v3.55.2

Bug Fixes

  • Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 (thanks @​samme)

Phaser v3.55.1

New Features

  • The GameObject.destroy method has a new fromScene parameter, set automatically by Phaser. Fix #5716 (thanks @​rexrainbow)
  • The Game Object DESTROY event is now set the new fromScene boolean as the 2nd parameter, allowing you to determine what invoked the event (either user code or a Scene change). Fix #5716 (thanks @​rexrainbow)

Bug Fixes

  • Fixed an issue with the TypeScript defs not recognising the Game Object Config properly. Fix #5713 (thanks @​vforsh)
  • Fixed an issue in the FillPathWebGL function which caused the filled versions of the Arc, Circle, Ellipse, Polygon and Star Shapes to not render. Fix #5712 (thanks @​rexrainbow)
  • Fixed rendering parameters in IsoBox and IsoTriangle Game Objects that stopped them from rendering correctly.
  • Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @​PhaserEditor2D)

Phaser v3.55.0

New Features

  • GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing.
  • Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
  • The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
  • All of the methods from the GraphicsPipeline have now been merged with the MultiPipeline, these include batchFillRect, batchFillTriangle, batchStrokeTriangle, batchFillPath, batchStrokePath and batchLine. The Graphics Game Object and all of the Shape Game Objects have been updated to use the new Multi Pipeline. This means that drawing Sprites and Graphics / Shapes will all batch together again. Fix #5553 #5500 (thanks @​venarius @​roberthook823)

Updates

  • The types have been improved for WebGL Compressed Textures (thanks @​vforsh)
  • Container.moveAbove is a new method that will move a Game Object above another in the same Container (thanks @​rexrainbow)
  • Container.moveBelow is a new method that will move a Game Object below another in the same Container (thanks @​rexrainbow)
  • List.moveAbove is a new method that will move a Game Object above another in the same List (thanks @​rexrainbow)
  • List.moveBelow is a new method that will move a Game Object below another in the same List (thanks @​rexrainbow)
  • The MeasureText function, as used by Text Game Objects, has had its performance enhanced by removing a duplicate image data check and also now checks for metrics properties correctly (thanks @​valadaptive)
  • WebGLShader.setUniform1 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform2 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform3 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform4 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 (thanks @​telinc1)

Bug Fixes

  • Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 (thanks @​sacharobarts)
  • The Mesh Game Object would incorrectly cull faces if the Scene Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 (thanks @​hendrikras)
  • Math.ToXY will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @​Trissolo)
  • The UpdateList.shutdown method will now remove the PRE_UPDATE handler from the ProcessQueue correctly (thanks @​samme)
  • When loading a Video with a config object, it would not get the correct key value from it (thanks @​mattjennings)
  • The GameObjectFactory.existing method will now accept Layer as a TypeScript type. Fix #5642 (thanks @​michal-bures)
  • The Input.Pointer.event property can now be a WheelEvent as well.
  • Fixed an issue when loading audio files from a Phaser project wrapped in Capacitor native app shell on iOS (thanks @​consolenaut)

... (truncated)

Changelog

Sourced from phaser's changelog.

Version 3.55.2 - Ichika - 27th May 2021

Bug Fixes

  • Fixed an issue in FillPathWebGL, IsoBoxWebGLRenderer and IsoTriangleWebGLRenderer functions which caused the filled versions of most Shape Game Objects to pick-up the texture of the previous object on the display list. Fix #5720 (thanks @​samme)

Version 3.55.1 - Ichika - 26th May 2021

New Features

  • The GameObject.destroy method has a new fromScene parameter, set automatically by Phaser. Fix #5716 (thanks @​rexrainbow)
  • The Game Object DESTROY event is now set the new fromScene boolean as the 2nd parameter, allowing you to determine what invoked the event (either user code or a Scene change). Fix #5716 (thanks @​rexrainbow)

Bug Fixes

  • Fixed an issue with the TypeScript defs not recognising the Game Object Config properly. Fix #5713 (thanks @​vforsh)
  • Fixed an issue in the FillPathWebGL function which caused the filled versions of the Arc, Circle, Ellipse, Polygon and Star Shapes to not render. Fix #5712 (thanks @​rexrainbow)
  • Fixed rendering parameters in IsoBox and IsoTriangle Game Objects that stopped them from rendering correctly.
  • Added the missing WebGLPipelineUniformsConfig type def. Fix #5718 (thanks @​PhaserEditor2D)

Version 3.55.0 - Ichika - 24th May 2021

New Features

  • GameObjects.DOMElement.pointerEvents is a new property that allows you to set the pointerEvents attribute on the DOM Element CSS. This is auto by default and should not be changed unless you know what you're doing.
  • Core.Config.domPointerEvents is a new config property set via dom: { pointerEvents } within the Game Config that allows you to set the pointerEvents css attribute on the DOM Element container.
  • The RenderTexture.endDraw method has a new optional boolean erase which allows you to draw all objects in the batch using a blend mode of ERASE. This has the effect of erasing any filled pixels in the objects being drawn.
  • All of the methods from the GraphicsPipeline have now been merged with the MultiPipeline, these include batchFillRect, batchFillTriangle, batchStrokeTriangle, batchFillPath, batchStrokePath and batchLine. The Graphics Game Object and all of the Shape Game Objects have been updated to use the new Multi Pipeline. This means that drawing Sprites and Graphics / Shapes will all batch together again. Fix #5553 #5500 (thanks @​venarius @​roberthook823)

Updates

  • The types have been improved for WebGL Compressed Textures (thanks @​vforsh)
  • Container.moveAbove is a new method that will move a Game Object above another in the same Container (thanks @​rexrainbow)
  • Container.moveBelow is a new method that will move a Game Object below another in the same Container (thanks @​rexrainbow)
  • List.moveAbove is a new method that will move a Game Object above another in the same List (thanks @​rexrainbow)
  • List.moveBelow is a new method that will move a Game Object below another in the same List (thanks @​rexrainbow)
  • The MeasureText function, as used by Text Game Objects, has had its performance enhanced by removing a duplicate image data check and also now checks for metrics properties correctly (thanks @​valadaptive)
  • WebGLShader.setUniform1 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform2 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform3 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • WebGLShader.setUniform4 has a new optional boolean parameter skipCheck which will force the function to set the values without checking against the previously held ones.
  • The WebGLShader.set1fv, set2fv, set3fv, set4fv, set1iv, set2iv, set3iv, set4iv, setMatrix2fv, setMatrix3fv and setMatrix4fv methods no longer try to do array comparisons when setting the uniforms, but sets them directly. Fix #5670 (thanks @​telinc1)

Bug Fixes

  • Have reverted all of the DOM Element CSS changes back to how they were in 3.52, causing both DOM Input and Phaser Input to work together properly again. Fix #5628 (thanks @​sacharobarts)
  • The Mesh Game Object would incorrectly cull faces if the Scene Camera scrolled. It now calculates the cull correctly, regardless of camera world position, zoom or rotation. Fix #5570 (thanks @​hendrikras)
  • Math.ToXY will now return an empty Vector 2 if the index is out of range, where before it would return the input Vector2 (thanks @​Trissolo)
  • The UpdateList.shutdown method will now remove the PRE_UPDATE handler from the ProcessQueue correctly (thanks @​samme)
  • When loading a Video with a config object, it would not get the correct key value from it (thanks @​mattjennings)

... (truncated)

Commits


Updates babel-loader from 8.0.6 to 8.3.0

Release notes

Sourced from babel-loader's releases.

v8.3.0

New features

Full Changelog: https://github.com/babel/babel-loader/compare/v8.2.5...v8.3.0

v8.2.5

What's Changed

New Contributors

Full Changelog: https://github.com/babel/babel-loader/compare/v8.2.4...v8.2.5

v8.2.4

What's Changed

Thanks @​loveDstyle, @​stianjensen and @​pathmapper for your first PRs!

8.2.3

This release fixes compatibility with Node.js 17

Thanks @​Reptarsrage!

8.2.1

8.2.0

  • Replace mkdirp with make-dir 47958ca3857e489e450b27c6f3266375015cba82 (@​JLHwung)
  • Use async config loading when available d8cff97ff387ded0fc9b5cbc489228c96c5ab14a (@​the-spyke)

8.1.0

Commits
Maintainer changes

This version was pushed to npm by nicolo-ribaudo, a new releaser for babel-loader since your current version.


Updates copy-webpack-plugin from 5.1.1 to 11.0.0

Release notes

Sourced from copy-webpack-plugin's releases.

v11.0.0

11.0.0 (2022-05-17)

⚠ BREAKING CHANGES

  • minimum supported Node.js version is 14.15.0

v10.2.4

10.2.4 (2022-01-31)

Bug Fixes

v10.2.3

10.2.3 (2022-01-29)

Bug Fixes

v10.2.2

10.2.2 (2022-01-28)

Bug Fixes

v10.2.1

10.2.1 (2022-01-20)

Bug Fixes

v10.2.0

10.2.0 (2021-12-16)

Features

  • removed cjs wrapper and generated types in commonjs format (export = and namespaces used in types), now you can directly use exported types (#654) (5901006)

v10.1.0

10.1.0 (2021-12-10)

... (truncated)

Changelog

Sourced from copy-webpack-plugin's changelog.

11.0.0 (2022-05-17)

⚠ BREAKING CHANGES

  • minimum supported Node.js version is 14.15.0

build

10.2.4 (2022-01-31)

Bug Fixes

10.2.3 (2022-01-29)

Bug Fixes

10.2.2 (2022-01-28)

Bug Fixes

10.2.1 (2022-01-20)

Bug Fixes

10.2.0 (2021-12-16)

Features

  • removed cjs wrapper and generated types in commonjs format (export = and namespaces used in types), now you can directly use exported types (#654) (5901006)

10.1.0 (2021-12-10)

Features

... (truncated)

Commits


Updates html-loader from 0.5.5 to 4.2.0

Release notes

Sourced from html-loader's releases.

v4.2.0

4.2.0 (2022-09-22)

Features

v4.1.0

4.1.0 (2022-07-11)

Features

v4.0.0

4.0.0 (2022-06-15)

⚠ BREAKING CHANGES

  • minimum supported Node.js version is 14.15.0
  • update parse5 to 7.0.0

Bug Fixes

  • handle text with <script> in the script element (#444) (9949d82)

v3.1.2

Fix

  • broken release

v3.1.0

3.1.0 (2022-01-08)

Features

  • add possibility to extend default minimize options (#414) (0fa36af)

v3.0.1

3.0.1 (2021-11-02)

Bug Fixes

... (truncated)

Changelog

Sourced from html-loader's changelog.

4.2.0 (2022-09-22)

Features

4.1.0 (2022-07-11)

Features

4.0.0 (2022-06-15)

⚠ BREAKING CHANGES

  • minimum supported Node.js version is 14.15.0
  • update parse5 to 7.0.0

Bug Fixes

  • handle text with <script> in the script element (#444) (9949d82)

3.1.0 (2022-01-08)

Features

  • add possibility to extend default minimize options (#414) (0fa36af)

3.0.1 (2021-11-02)

Bug Fixes

3.0.0 (2021-10-21)

⚠ BREAKING CHANGES

  • minimum supported Node.js version is 12.13.0

Features

... (truncated)

Commits
Maintainer changes

This version was pushed to npm by evilebottnawi, a new releaser for html-loader since your current version.


Updates html-webpack-plugin from 3.2.0 to 5.5.0

Changelog

Sourced from html-webpack-plugin's changelog.

5.5.0 (2021-10-25)

Features

  • Support type=module via scriptLoading option (1e42625), closes #1663

5.4.0 (2021-10-15)

Features

5.3.2 (2021-06-22)

Bug Fixes

  • update lodash and pretty error (9c7fba0

5.3.1 (2021-03-09)

Bug Fixes

  • remove loader-utils from plugin core (82d0ee8)

5.3.0 (2021-03-07)

Features

  • allow to modify the interpolation options in webpack config (d654f5b)
  • drop loader-utils dependency (41d7a50)

5.2.0 (2021-02-19)

Features

5.1.0 (2021-02-12)

Features

  • omit html tag attribute with null/undefined/false value (aa6e78d), closes #1598

5.0.0 (2021-02-03)

... (truncated)

Commits
  • 873d75b chore(release): 5.5.0
  • ddeb774 chore: update examples
  • 1e42625 feat: Support type=module via scriptLoading option
  • 7d3645b Bump pretty-error to 4.0.0 to fix transitive vuln for ansi-regex CVE-2021-3807
  • 79be779 [chore] changes actions to run on pull_requests
  • b7e5859 [chore] fixes CI to avoid race conditions
  • 48131d3 chore(release): 5.4.0
  • 16a841a [chore] rebuild examples
  • 3bb7c17 Update index.js
  • e38ac97 Update index.js
  • Additional commits viewable in compare view
Maintainer changes

This version was pushed to npm by jantimon, a new releaser for html-webpack-plugin since your current version.


Updates raw-loader from 2.0.0 to 4.0.2

Release notes

Sourced from raw-loader's releases.

v4.0.2

4.0.2 (2020-10-09)

Chore

  • update schema-utils

v4.0.1

4.0.1 (2020-04-15)

Chore

  • update deps

v4.0.0

4.0.0 (2019-11-25)

Features

  • new esModules option

BREAKING CHANGES

  • minimum required nodejs version is 10.13.0

v3.1.0

3.1.0 (2019-07-18)

Features

  • improved validation error messages (#85) (6cf76b8)

v3.0.0

3.0.0 (2019-06-05)

chore

BREAKING CHANGES

  • deps: minimum required nodejs version is 8.9.0
Changelog

Sourced from raw-loader's changelog.

4.0.2 (2020-10-09)

Chore

  • update schema-utils

4.0.1 (2020-04-15)

Chore

  • update deps

4.0.0 (2019-11-25)

Features

  • new esModules option

BREAKING CHANGES

  • minimum required nodejs version is 10.13.0

3.1.0 (2019-07-18)

Features

  • improved validation error messages (#85) (6cf76b8)

3.0.0 (2019-06-05)

chore

BREAKING CHANGES

  • deps: minimum required nodejs version is 8.9.0

... (truncated)

Commits


Updates webpack from 4.41.5 to 5.75.0

Release notes

Sourced from webpack's releases.

v5.75.0

Bugfixes

  • experiments.* normalize to false when opt-out
  • avoid NaN%
  • show the correct error when using a conflicting chunk name in code
  • HMR code tests existance of window before trying to access it
  • fix eval-nosources-* actually exclude sources
  • fix race condition where no module is returned from processing module
  • fix position of standalong semicolon in runtime code

Features

  • add support for @import to extenal CSS when using experimental CSS in node
  • add i64 support to the deprecated WASM implementation

Developer Experience

  • expose EnableWasmLoadingPlugin
  • add more typings
  • generate getters instead of readonly properties in typings to allow overriding them

v5.74.0

Features

  • add resolve.extensionAlias option which allows to alias extensions
    • This is useful when you are forced to add the .js extension to imports when the file really has a .ts extension (typescript + "type": "module")
  • add support for ES2022 features like static blocks
  • add Tree Shaking support for ProvidePlugin

Bugfixes

  • fix persistent cache when some build dependencies are on a different windows drive
  • make order of evaluation of side-effect-free modules deterministic between concatenated and non-concatenated modules
  • remove left-over from debugging in TLA/async modules runtime code
  • remove unneeded extra 1s timestamp offset during watching when files are actually untouched
    • This sometimes caused an additional second build which are not really needed
  • fix shareScope option for ModuleFederationPlugin
  • set "use-credentials" also for same origin scripts

Performance

  • Improve memory usage and performance of aggregating needed files/directories for watching
    • This affects rebuild performance

Extensibility

  • export HarmonyImportDependency for plugins

v5.73.0

... (truncated)

Commits