Closed nedlecky closed 2 years ago
Two catches: 1) In C# we should insist on door closed at Start, Step, or Continue 2) All moves (except return to p0) should require door closed Grind setup Move linear and joint....
What about before recipe steps grind or move_*
We don't want to skip or ignore, we want to Pause like door_open does in normal operation
Should door open just be part of ok_to_proceed?
Otherwise we start the grind and then abort it line by line