[Mirrored from UPM, not affiliated with Unity Technologies.] 📦 The Addressable Asset System allows the developer to ask for an asset via its address. Once an asset (e.g. a prefab) is marked "addressable", it generates an address which can be called from anywhere. Wherever the asset resides (local or remote), the system will locate it and its dependencies, then return it.Use Window->Asset Management->Addressables to begin working with the system.Addressables use asynchronous loading to support loading from any location with any collection of dependencies. Whether you have been using direct references, traditional asset bundles, or Resource folders, addressables provide a simpler way to make your game more dynamic. Addressables simultaneously opens up the world of asset bundles while managing all the complexity.For usage samples, see github.com/Unity-Technologies/Addressables-Sample
I am using addressable in unity 2023.2.16f1
Addressable version is latest 1.21.21
android build il2cpp
playmode script -> use asset database (fastest)
Build to CCD option => Default Build Script or Update a previous Build.
I choose any option in ccd option I don't clear about this. please tell me when to use which type of Build script in addressable.
On Button Click I call scriptable object function and in audio manager I use this callback to play sound in scene. but after make addressable scene then button sound not listen i use scriptable object as callback invoker and listen audio manager script.
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I am using addressable in unity 2023.2.16f1 Addressable version is latest 1.21.21 android build il2cpp playmode script -> use asset database (fastest) Build to CCD option => Default Build Script or Update a previous Build. I choose any option in ccd option I don't clear about this. please tell me when to use which type of Build script in addressable. On Button Click I call scriptable object function and in audio manager I use this callback to play sound in scene. but after make addressable scene then button sound not listen i use scriptable object as callback invoker and listen audio manager script.