Closed marwie closed 3 years ago
A first mesh has been sent through our meshing subsystem!
The basics are working now (here is a first test with a simple mesh provider component). We only feed the mesh data via our native XRMeshSubsystem, rendering and update events are all ARMeshManager. Now we can write managed components for the actual meshing simulation!
Here is another slightly better gif
Early version of dynamic sampling
TODOs:
Plugin for osx is currently blocked by not receiving indices in Unity.
Fixed bug in osx plugin - will be released in 1.0.4-preview.1
1.0.4-preview.1 has been released
Currently we dont have support for meshing using the ARMeshManager so we can't simulate Apples LiDAR scanning yet.
Technical Details
xreditorsubsystem
to be present in thepackage.json:keywords
array