Closed marwie closed 4 years ago
Does not work atm because the used example component "PlaceMultipleObjectsOnPlane" only supports touch input.
fixed in our fork here https://github.com/Unity-Technologies/arfoundation-samples/compare/master...needle-tools:master?diff=unified
Closed; new InputHelper works around that by using Input.SimulateTouch
Does not work atm because the used example component "PlaceMultipleObjectsOnPlane" only supports touch input.