Open aprius opened 1 year ago
You mean you'd like to forward the logs to the Unity logging package?
How would you imagine the support being integrated (e.g. do you select a filter for which the logs are then piped to a text file?)
I thought that apart from the extended logging to the file it would still work like the regular log existing in the editor?.
Because I still see the log on console and not highlighted by needle console.
If it was my mistake, I sincerely apologize
The Unity logs are already logged to a file by default
What do you mean by Because I still see the log on console and not highlighted by needle console.
?
Log.Info(string message);
stack trace in console not affect by hight light setting of needle console it still same normal log
What is Log.info
? Which namespace - is that the Logging package?
Can you show a screenshot?
Well it's from the Logging
package. sorry I don't have the test snapshot from Log.Info
right now, I'll try again and send it to you later
Ah I guess I'm starting to understand what you're asking :)
You want to have the same kind of highlighting when logging via Log.Info
(the Logging package) as you get when using Debug.Log
for example, correct?
The Logging package is a versatile and highly configurable structured asynchronous logging solution. In addition to what you would expect from a traditional logging package (level, timestamp, stacktrace), it contains various ways to stream and record the logs such as StdOut, text or JSON files, DebugLog, and your own custom implementation. You can also individually or collectively configure these logs.
https://docs.unity3d.com/Packages/com.unity.logging@1.0/manual/index.html
It can be used to replace the default Debug.Log.