Open PixelPartner opened 11 months ago
Good catch :) the "Move to" actions are behaving weird in QuickLook, my assumption is that Reality Composer builds complex hierarchy chains to counter some bugs in the underlying implementation.
I assume it's related to the offset introduced by the group transform of the "Move to" group. Consider to first calculate the World space matrix before storing the move-to.
The "Move to" behaviour differs, because the moving prims are way over in the "Animation" section instead of moving between their dedicated trigger/target-assets.