needle-tools / selective-profiling

Selectively deep profile single methods while your game is running in Unity's Profiler 🔬
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[Feature] Allow highlighting expensive/slow components in hierarchy or inspector #15

Open marwie opened 3 years ago

marwie commented 3 years ago

Profiler data for expensive components or producing a lot of GC or making slow method calls (e.g. instantiate) could directly visualized in scene hierarchy or on component inspector