Closed zhaokaixs closed 3 years ago
Nope, this is not allowed by design so no other processes can "hijack" your emulated devices. There is no setting to allow it, it's baked into the driver concept.
Nope, this is not allowed by design so no other processes can "hijack" your emulated devices. There is no setting to allow it, it's baked into the driver concept.
i change source
void vigem_target_set_index(PVIGEM_TARGET target, ULONG index)
{
target->SerialNo = index;
}
int main()
{
PVIGEM_CLIENT client,client1;
PVIGEM_TARGET target,target1;
target = vigem_target_x360_alloc();
target1 = vigem_target_x360_alloc();
client = vigem_alloc();
client1 = vigem_alloc();
const auto retval = vigem_connect(client);
if (!VIGEM_SUCCESS(retval))
{
return false;
}
const auto retval1 = vigem_connect(client1);
if (!VIGEM_SUCCESS(retval1))
{
return false;
}
vigem_target_add(client, target);
vigem_target_set_index(target1,1);
for (;;)
{
XUSB_REPORT x;
x.wButtons = 0x4000;
vigem_target_x360_update(client1, target1, x);
Sleep(500);
}
}
it's work well~
Well, if you execute it like the snippet describes it's still in the same process so you didn't really do what you described you want to do...
Well, if you execute it like the snippet describes it's still in the same process so you didn't really do what you described you want to do...
you are right ! many thanks.
If that's the behaviour you want, good! But be careful, the serial number field is kept hidden for a reason; you're not supposed to change it. As long as you know what you're doing you should be fine though.
Is this topic resolved?
If that's the behaviour you want, good! But be careful, the serial number field is kept hidden for a reason; you're not supposed to change it. As long as you know what you're doing you should be fine though.
Is this topic resolved?
thank you!
Process A: Create gamepad Process B: Access gamepad and Update state
Can I do this?