Closed GoogleCodeExporter closed 8 years ago
Sorry, missed that one question:
-EPGP-
@DECAY_P:25
@EXTRAS_P:100
@MIN_EP:0
@BASE_GP:200
-EPGP-
Original comment by kpa...@gmail.com
on 14 May 2009 at 3:18
Sorry, one more note, because the following behavior seems suspicious:
I have noticed that whenever my EPGP window is open, at least 80% of the time
my
DECAY button is flickering. It swaps between a gray and the normal red texture
rapidly. It seems like something is going on behind the scenes on an almost
constant
basis, and for whatever reason it's affecting the texture on that button.
Since I don't know anything about EPGP's algorithm I could be way off, but
perhaps
during a bossfight there is just too much going on with EPGP and all the raid
frame /
Recount / combat log data flying around.
Original comment by kpa...@gmail.com
on 14 May 2009 at 3:25
My EPGP Decay button doesn't flicker, ever. Are you the raid leader or an
officer
giving out EPGP? Do you have more than one person running the EPGP at the same
time?
Original comment by dingochavezz@gmail.com
on 14 May 2009 at 7:32
Type /epgp debug and make a screenshot to attach on this bug report please. Your
flickering seems like something is wrong.
Original comment by evlogimenos
on 14 May 2009 at 9:20
I'm always both the raid leader and the master looter. What do you mean by
"more than
one person running EPGP"? More than one person with the mod, or more than one
person
running a recurring EP cycle?
@evlgimenos
Next raid I will get you the info.
Original comment by kpa...@gmail.com
on 15 May 2009 at 12:06
I mean more than one person updating EPGP.
Original comment by evlogimenos
on 15 May 2009 at 12:13
I have the exact same issues.
1) My Decay button flickers on occasion.
2) EPGP recurring EP awards sometimes boot me from Ulduar. I honestly can't
recall if
it's just boss fights or trash. I'll note it during our next Ulduar run. The
disconnect happens perhaps 1 in every 5 updates.
I am not the raid lead, but I am an assist and master looter. Nobody else
manages
EPGP at all.
Original comment by xyth...@gmail.com
on 15 May 2009 at 8:43
Can you do /epgp debug and print screen the contents of the debug window when
the
button flickers?
Original comment by evlogimenos
on 15 May 2009 at 8:54
Will do, but it probably won't happen until next Tue (5/19). Most of the time
the
button flickers after I decay EPGP, but I have seen it happen without. I'll
post asap
when I catch it.
Original comment by xyth...@gmail.com
on 15 May 2009 at 8:58
First, the Decay button flickered when I did Decay today but by the time I hit
/epgp
debug the flickering stopped and nothing was in the output.
Second, I was disconnected 100% of the time tonight when recurring EP was
released
during a boss. It is definitely a boss+EP issue.
Original comment by xyth...@gmail.com
on 20 May 2009 at 5:10
Can you open /epgp debug during a boss then?
Original comment by evlogimenos
on 20 May 2009 at 7:17
Okay, so I only got one disconnection last night in our raid, but it was
definitely
during a boss. The main problem with opening the debug window is that it clears
when
I d/c, so I can't go back and look at it, or screenshot it, or whatever. Unless
I'm,
just a noob at EPGP and don't know where it's stored...
The flickering of the Decay button happens a lot when I first open EPGP, I've
noticed. I know for a fact I've seen it happen for no apparent reason when
having the
mod panel open either while doing loot or just looking at the data. I'll get a
screenshot of the debug output when it flickers during tonight's raid.
Original comment by kpa...@gmail.com
on 20 May 2009 at 1:14
I was about to ask the same question as kpaulg. How can I store the epgp debug
output
if I'm going to be immediately disconnected when the error occurs?
Original comment by xyth...@gmail.com
on 20 May 2009 at 1:56
Here's a screenshot from tonight's right. I opened the debug window and snapped
the
shot immediately after noticing the haywire flickering. I have another from
later in
the night when it happened again if you want to see it.
Original comment by kpa...@gmail.com
on 21 May 2009 at 3:40
Attachments:
Yes please can you attach that one as well? This one doesn't show anything
abnormal.
Original comment by evlogimenos
on 21 May 2009 at 10:40
Err...okay so I just looked at it before attaching it, and it's the EXACT SAME
OUTPUT. The rest of the screenshot is totally different, taken over an hour
later,
but the debug output is 100% identical. Feels like I did something wrong, but
all I
did was type '/epgp debug' and hit 'Print Screen'.
The flickering happened right after I used that "Fixing" Mass EP you see there
in the
shot.
Original comment by kpa...@gmail.com
on 22 May 2009 at 1:06
Attachments:
I know this isn't the most helpful diagnostic comment, but I did not have a
single
EPGP related disconnect tonight when I downgraded to 5.4.7. I would have kept
5.4.8
to test, but I couldn't afford to DC during progression bosses. :)
Some change between 5.4.7 and 5.4.8 definitely is the origination of the bug.
Doesn't
really narrow down the field, just sort of confirms what is known.
Original comment by xyth...@gmail.com
on 22 May 2009 at 4:18
One thing i've noticed , looking at epgp debug, is when the decay button
flickers,
its doing a roster update.
Original comment by kllrloop...@gmail.com
on 27 May 2009 at 4:12
Yes this is normal. I am guessing you have other addons that trigger excessive
guild
roster updates by calling GuildRoster. Any chance you can try running EPGP with
a
minimal set of addons required for raiding only and see if this is the case?
Even if we can verify this, this is not the solution. The solution would be to
rewrite the epgp backend to write back data asynchronously, but that is not
trivial.
Original comment by evlogimenos
on 28 May 2009 at 12:50
Is this still happening in 5.4.9?
Original comment by evlogimenos
on 6 Jun 2009 at 9:57
I will check on Tuesday when we raid again.
Original comment by kpa...@gmail.com
on 7 Jun 2009 at 4:46
I did not disconnect once. It looks like the latest version has fixed it.
However, I
feel compelled to add that even though I never disconnected, almost every time
the
recurring EP ticked, my game took a noticeable slowdown or temporarily froze
altogether. That used to happen but I would d/c, so now I don't d/c but the
hiccup
still occurs. It really feels like the mod is not limiting its actions to those
in
the raid, but is instead still running through the entire guild list. I don't
have
any real proof of that, but I just can't see how a mere 25 iterations could
have any
direct effect on my game.
I don't know how your code works, but I'm wondering if the "show everyone"
checkbox
is not working 100% properly? I oftentimes check the box at the beginning of a
raid
in order to apply tardiness or no-show EP penalties to people who aren't in the
raid
[because they didn't show], and so maybe unchecking the box is not returning it
to
the raid-only state properly? I don't know, just a theory, and I'll run a test
case
tonight.
Original comment by kpa...@gmail.com
on 10 Jun 2009 at 6:23
I too upgraded to v5.4.10 and did not have a single disconnect.
Original comment by xyth...@gmail.com
on 10 Jun 2009 at 6:32
So I was using v5.4.9 on Tuesday when it didn't kick me, then I used v5.4.10
tonight
and it worked fine except for once, when I got the boot. However, that one time
was on
Auriaya and there was a whole mess of stuff going on. The recurring ticked many
times
during bossfights all night without any disconnects, so it seems as though it
only
boots me in extreme circumstances.
As for the test case with the "show everything" button, I found nothing
conclusive. If
I can figure anything else out I can submit a separate bug.
Original comment by kpa...@gmail.com
on 11 Jun 2009 at 3:31
kpaulg: When your game pauses do you have the epgp window open? Also how many
members do you have in
your guild?
Original comment by evlogimenos
on 11 Jun 2009 at 6:08
No, the EPGP window is never open because it's always in a boss fight and I'm
doing my
DPS thing. We have 372 guild members.
Original comment by kpa...@gmail.com
on 12 Jun 2009 at 1:23
Can you give a screenshot of the debug window when this happens? I want to see
in
particular how much time it takes for each LibGuildStorage OnUpdate call. It
should be
pretty obvious when you open the debug window (/epgp debug). You can scroll up
and
down to find the relevant debug lines.
Thanks for your patience in resolving the issue!
Original comment by evlogimenos
on 12 Jun 2009 at 10:26
I can try. Again, our next raid is Tuesday.
Original comment by kpa...@gmail.com
on 15 Jun 2009 at 2:47
Unfortunately I've had no luck in getting any debug for you. I'll keep trying,
though.
I should note that I have disconnected several times now, especially this week.
It's
gotta be related to how much is going on at once. I'm only disconnecting, now,
when a
whole lot is happening on the screen. I don't d/c at all on fights like
Razorscale,
but Auriaya is almost 100% guaranteed. It just seems like the mod taxes the UI
system
quite a bit when it applies a recurring tick, and when too much stuff is going
on the
game kicks you out like a UI syncing issue, the same way AtlasLoot kicks you
out when
you try to query the server too much or when the item isn't stable.
Any possible way to delay the recurring ticks while in combat, and simply keep
track
of the time, then apply all the ticks after you're out of combat? Just a
thought.
Original comment by kpa...@gmail.com
on 18 Jun 2009 at 11:25
If you do not do recurring EP you do not get disconnects?
Original comment by evlogimenos
on 19 Jun 2009 at 6:03
Most definitely not. Before you put out v5.4.10, I had stopped using recurring
altogether because it was getting too problematic for me to be disconnecting
for half
the fights. I didn't have any disconnects at all for that week.
Original comment by kpa...@gmail.com
on 21 Jun 2009 at 10:12
Original issue reported on code.google.com by
kpa...@gmail.com
on 14 May 2009 at 3:13