Closed GoogleCodeExporter closed 8 years ago
This is most likely because of the log syncing. I will take a closer look.
Original comment by evlogimenos
on 11 Aug 2009 at 9:09
Original comment by evlogimenos
on 11 Aug 2009 at 9:09
Tried it twice so far, I saw not disconnects from anyone. Is there something
specific
about your setup?
Original comment by evlogimenos
on 13 Aug 2009 at 8:43
This happens to the person running our raids also. Not always a DC but
occasionally
he does in combat. Would be nice to see a delay until combat ends.
Original comment by stevie.r...@gmail.com
on 28 Aug 2009 at 1:33
This has happened to be before as well, but not in the past week or two.
Interestingly, the DC hits both myself and another person who plays through
internet
connection; perhaps the blizzard servers consider the updates spam and crosses
some
threshold?
Original comment by chip.turner
on 28 Aug 2009 at 1:36
This has been happening to us since we started using epgp when wrath came out.
I
think it only happens to large guilds? We have over 300 players. I just give
out
EPGP at set times now out of combat.
Original comment by gartre...@gmail.com
on 21 Sep 2009 at 2:39
Can all the people that have problems report their guild size?
Original comment by evlogimenos
on 21 Sep 2009 at 7:14
333 is our total size with 63 active "mains".
Original comment by gartre...@gmail.com
on 21 Sep 2009 at 10:59
This stopped happening to me the other day when I was at a different location
than I
normally raid from. My server latency was higher (cross-country instead of
just a
couple hundred miles) and my computer was weaker. Perhaps there is some
combination
of factors that contribute.
Guild size is maybe 40 raiders, with probably 30-33 in raid at the time.
Original comment by chip.turner
on 21 Sep 2009 at 11:27
That should read, the problem stopped happening for me, but when I travelled, it
started again. Once I returned home, it stopped and has been fine since.
Original comment by chip.turner
on 21 Sep 2009 at 11:43
We have 221 players, 124 accounts. Typical online for raid night is about
45-55.
Original comment by bryce.mc...@gmail.com
on 22 Sep 2009 at 5:13
Am also experiencing this issue.
It isn't as much of a problem out of combat, but in combat I get delays of
roughly
3sec during recuring awards.
I'm running the latest version (5.5.7)
I agree with the OP (point 3), that a possible workaround could be to flag the
recuring award as 'pending' while in combat (and keep the timer going).
And award it say 10 seconds after combat ends. If some guilds set the recuring
time
to say 15 minutes or less they may get 2 pending awards for very long fights.
You could put it as an option in the config.
Original comment by bob...@gmail.com
on 5 Oct 2009 at 2:37
We are working on a (much) more efficient implementation of the epgp comm
protocol
which is going to fix this issue for good.
Original comment by evlogimenos
on 5 Oct 2009 at 9:47
I put together a workaround patch inspired by bobm55's suggestion. Diff
attached if
anyone's interested. It's not a perfect solution by any means, but works well
enough
for me.
It adds an in-combat check to RecurringTicker so it won't fire the IncMassEPBy
until
combat ends. However it doesn't try to account for the time between
vars.next_award
and the time at which combat actually ends, so that time is effectively 'lost'.
Original comment by nagol...@gmail.com
on 8 Oct 2009 at 9:54
Attachments:
Could we please have this "patch" applied to the current version? I would
better have
"lost" time than "lost tries" because I got lag in the middle of the combat.
Original comment by alexandr...@gmail.com
on 24 Nov 2009 at 4:38
Evlo already said they are working on a better solution. In the mean time if
you want
to use the patch provided by nagoleth, then feel free to do so.
Original comment by dingochavezz@gmail.com
on 27 Nov 2009 at 1:23
I've applied the patch for the time being but wondering if there was an update
to
this. The lag burst isn't to much of a problem for a DPS that's awarding but a
healer or tank that's running the awards could cause the raid to wipe.
Original comment by black.ca...@gmail.com
on 23 Feb 2010 at 4:43
Bump for update?
Original comment by black.ca...@gmail.com
on 23 Jun 2010 at 8:25
There is a document on how to do this but right now improving the website is a
priority. Is this happening for you still?
Original comment by evlogimenos
on 26 Jul 2010 at 4:54
I applied the patch to 5.5.14 a while back and it seemed to work. Using 5.5.17
and it doesn't seem to help any. I still get massive spikes while fighting a
boss. 2-5 second ones.
Original comment by black.ca...@gmail.com
on 27 Jul 2010 at 4:06
A extended version of the above patch (again 5.5.18) which allows for multiple
updates to occur during combat (it counts them) and applies them at 10s
intervals after the player leaves combat.
Original comment by tyrill.a...@gmail.com
on 15 Oct 2010 at 3:39
Attachments:
This should be fixed in epgp-6. Master/Slave implementation avoids this mass
sending of awards to the GUILD channel. Only a single message is sent by each
award (mass or not).
First change:
http://code.google.com/p/epgp/source/detail?r=108e818c3a7ea59dcad1e3e0da48965568
d325e6
Original comment by evlogimenos
on 2 Dec 2010 at 1:33
Original issue reported on code.google.com by
bryce.mc...@gmail.com
on 11 Aug 2009 at 7:28